VIRTUAL DISCOURSE Dear Ninh I understand that recent performances of the piece have generated a bit of "controversy." I think that has a lot to do with the difference in culture between France and the USA. I've been to any number of "recherche musicale" events where the electronics sounded considerably less impressive than the Quatuor's four small Buchla Lightning-controlled synthesizers, but one has to consider the massive effort that has gone into convincing the concert public in France that simple electronics are somehow less good than complex, massive electronics--when in fact simple electronics were once complex and massive. In the USA many computer artists, along with much of the public, regard complexity in computer setups with suspicion. Simplicity is valued and the aesthetic is much more toward hiding the details and making a lot from apparently simple means. Also, post-minimal music, hip-hop and jazz, with definite rhythms and pulse of the kind found in Virtual Discourse, is found much more commonly as a part of US contemporary music. A second difference is the current emphasis in European computer music toward transformation of timbre as a compositional component, something that is not going on in Virtual Discourse, which is about rhythm, gesture, the articulation of space, and communication. The manipulation of timbre has become something of a dogma in those circles and as a result it is difficult for people to understand anything else. A third problem is that some people don't understand the idea of virtuality, confusing it with the idea of simulacrum. Thus they think that we are replacing "real" instruments when we are actually making them hyperreal by removing them. I could imagine rethinking the piece, replacing some timbres with others, even changing synthesizers at some point in the future. However, this will not change the basic idea. You asked me some time ago for some notes on the piece that would explain it somehow. Here goes: These are early notes on the piece when I was at Banff composing it. The next International computer music conference will be there and I will apply to ask Helios to come to Banff to play it--- My all-too-brief sojourn at Banff has allowed me the physical space to exteriorize my internal discourses, while allowing me the mental and temporal space to develop these ideas. In contemplating the composition of this essay, I come to a reassessment of the role and function of certain of my previous works. I also began to understand more fully the levels upon which these works were related to the piece I am trying to explore during the Nomad residency. What follows are some notes describing that process of reflection and its results. My interactive computer pieces, along with my work in free improvisation and various African-American musical traditions, had long been directly concerned with exploring the nature, practice and functions of discourse. In computer pieces such as "Voyager" (1987-93), for example, an environment was set up where an improvising musician engaged in a free musical dialogue with an "improvising" computer program. In this way, modes of discourse in music were examined in real time performance, through the apparent anthropomorphization of the computer as musician. Moreover, the fluency and variety of the computer's performance, often flawed but in many ways compatible with that of a trained musician, obliged one to come to grips with one's idea of creativity itself. About one year ago I completed the first of my "virtual discourse" pieces. This piece was written for a instrumental/vocal music group using conventional (in late 20th Century terms) Western classical music techniques. The text for the work was performed by a baritone singer who was called upon to act. His character, a tired old politician, was depicted as lamenting the coming changes, the real new world order. He represented that one final attempt by a tired old fart to use those heretofore useful racist, sexist, doublespeak slogans to rouse his people in one big fat final hegemonic burp. I noticed that in everyday life, not just in bad political speeches, code words had begun to substitute for real, creative expression, just as stock phrases in improvised music ("licks") tend to stifle creativity in musicians. People were routinely throwing slogans at each other over dinner, with no real idea of their meanings or origins. I have found useful the term "virtual discourse" as a description of this phenomenon, while Douglas Kahn, in one of several highly stimulating conversations I had with him during the Nomad residency, termed it "ventriloquism." I began to wonder about how I--we--had become the dummy, and what could be done about it. During the Nomad residency at Banff I have continued work on a new piece on the topic of virtual discourse. The work was commissioned by the Quatuor Helios, a French percussion group-once again, a musical group trained in Western musical techniques. Nominally, the work is scored for four sets of percussion instruments; however, no percussion instruments, mallets, or sticks will appear on stage. Rather, sampled "virtual percussion" will be employed, via four Buchla "Lightning" movement-to-MIDI controllers, which will translate the gestures of the four instrumentalists into sound. The virtual approach to percussion has several advantages, not least in the area of cartage fees, which are expected to be much less for the four tiny boxes than for the array of heavy, fragile percussion equipment that is being replaced. The advantage of mutability, however, is for me a crucial factor, and one that I will exploit further as I move toward my ultimate goal, a virtual orchestral improvisor. Broadly speaking, mutability in the virtual context means that the physical location within which an instrument is played can change at any time. The number of instruments, the types used, their apparent physical positions, and the area from which their sounds emanate--all these can be changed. Moreover, in the virtual performance environment, performers are not limited to the use of those gestures that have traditionally been used to play certain instruments. The physical nature of the performance gesture can be disassociated from the sound nature of the instrument upon which it is performed. To devotees of electric guitar, this is old hat. Tiny movements can produce jet-engine decibel levels, due to the magic of overamplification. Jimi Hendrix, risking personal electrification by playing the instrument with his tongue, was certainly one of the early performer-composers to exploit the value inherent in this possibility. Percussion performance is bound up with the spatial gestures of the hand, one of the most important tools that humans use to communicate. Of course, the performer could use the traditional gestures vis-a-vis the virtual instruments, appropriating the apparent intention and physical activity associated with "playing" such instruments. For me, however, the virtual environment raises the possibility of using gesture directly to represent states of consciousness or modes of discourse, accepting the sounds associated with those gestures as a byproduct of that activity. This represents a shift of intentionality from the "playing" of instruments in that I could associate even cognitively significant gesture with sound, a task that is often difficult to perform on physical instruments. In terms of a continuum, this way of working runs the gamut from simple non-referential "playing", through sexually suggestive performance motion, toward sign language, to a kind of real-time mime-to-sound interface. So far I have laid out a field of possibilities in the areas of space, sound, gesture, virtuality and communication. At any time I could decide to exploit these issues, already quite a bit for a musical work, for the purely formal relationships that could be constructed. All well and good, but is there anything more? While technology makes the piece possible, the piece does not pay homage to technology; its hands are grasping for a different grail. I wanted to use the musical hands in the virtual environment to speak about virtual discourse. For me music is a powerful symbolic way of doing philosophy, of doing sociology, of manifesting resistance and presenting alternative solutions to our condition. Far from being non-referential. pure, or abstract, I see my music as taking a direct part in the dialogue about our planetary situation. The hands, capable of direct, though no-verbal expression, would be the link between the world of sound and the world of humans. Besides the usual work of structuring sounds in time, this piece has enabled me to move into a number of unfamiliar areas. A system of musical notation had to be developed that would mediate between the training and background of the musicians, the performance practice of the piece (which, for the most part, excludes improvisation) and the idea of dual intentionality embodied in the approach to gesture. This system had to include a (perhaps choreographic) means of communicating gesture and spatial location. The study of Noh drama and early Indian music has been of benefit in this regard. Other issues of space include staging, blocking, lighting, and stage appearance, issues traditionally suited to a theater or mime environment. One approach that I have been considering is the creation of metatexts, storyboards that define the basic modes of discourse and the issues I want to examine. These are then transformed into sections in the composition. I feel that this piece, when completed at the end of August, may be seen as reflecting the nomadic condition. Far from reifying the philosophy of the state, the work depicts the consequences of adopting a language not your own, or having one forced upon you. Despite the influences from ancientmusical traditions of Japan, Africa and India (and these are more a matter of function than of form or content), the piece depicts, not a ritual, but a family in crisis. As the attempt to drown out alternative voices goes on (through sheer volume in some cases), I have seen people begin to resist, to find alternatives. At the same time, frustration, fear and anger can turn inward, causing self-destructive behavior. The contradictory adoption (emulation) of the oppressor discourse causes shame, guilt and internal division. Serres' "parasite" situates itself between you and your own mind, your own expression, and refuses to move. The major issue of our time is the movement of people across borders in search of needed, lost or stolen resources. I wish to explore the consequences of the dissolution and reformation of culture that occurs as nomads attempt to create the means of telling their own story. As the nomad comes face to face with power, namely that power which disinforms, divides, confuses and alienates, disorientation can be a natural result. The piece poses the solution of personal vigilance in the service of creativity as a partial response to this dilemma. The necessity of constant personal and societal reformation as a means of resistance is one that African-Americans know well, and that I feel competent to deal with in a piece of musico-spatial art. Virtual Discourse is absolutely not "absolute music." The piece is not really a "work" in the modernist sense--heroic, visionary, unique. Rather, I choose to explore allegory and metatextuality, the programmatic, the depictive--and through embedded indeterminacy, the contingent. One ongoing theme in my music is interaction and communication. Virtual Discourse employs technology to explore this theme, but its stance toward computer technology is neither celebratory or hostile, but utilitarian. The work is in three movements, each of which takes a specific attitude toward physicality as an intentional act, that is, an act embodying meaning. My own view is that gesture announces emotional and mental intention. Thus, the notion of the uselessness of the body, a trope going back to the Greeks, is definitely not a part of the world view expressed by the piece. Rather, an Africoid notion of the body as temple, a notion going back to the Egyptians, is at the center. In such a context, virtuality should enhance, not interfere, with communication between humans. This runs counter to current trends in "virtual reality", where one sees that the primary creators have retained the classical Greek notions of body, rejecting it in favor of nonphysical experience. In most computer music, loudspeakers are used to make sounds and articulate space. Virtual Discourse differs from many recent works in terms of spatiality, in that the performers and the speakers inhabit the same physical area. This allows the performers to articulate the sonic space locally, as instruments do, rather than imposing upon the public a stereo stage or enclosing the audience within a quadraphonic box. This reduction of distance between the virtual instruments and the source of their control reduces for the audience the distance between the performers and the sounds. The intention here is to allow the audience to empathize with the performers' physicality. Percussion performance is bound up with the spatial gestures of the hand, one of the most important tools that humans use to communicate. In Virtual Discourse, the hands, capable of non-verbal directness, are the link between the world of sound and the world of humans. In the first two movements, the piece uses gesture directly to represent directly states of consciousness or modes of discourse, accepting the sounds associated with those gestures as a byproduct of that activity. This amounts to a kind of post-indeterminacy, where the virtuality of the instruments creates the virtuality of the score. For important sections I have fashioned code references. The opening movement recalls the situation in the novel "Riddley Walker" by Russell Hoban, where a post-(in this case, nuclear) holocaust people attempt to find out where they come from and what their true language was. This world is much like our own, where people are spiritually isolated from one another. The opening "calls" represent an attempt to fashion a new language from the remains of the old. At a certain point, for a brief moment, the joyful lilt of the sounds indicate that this language has been found. However, the moment does not last, and we return to the search. The second movement is a blues at zero degrees Kelvin: very slow, frozen, out of all time. The calls here announce ritual, evoking the spirituality of the blues form. In this movement it is discovered that these post-holocaust people could be post-slavery African peoples. My name for the third movement is "Santeria Gamelan" or "Polytonal Pelog." This section of the piece is based on the "llame", or call, characteristic of Cuban music from Santeria to salsa. These calls also function as announcements, indicating presences and essences. In this movement the Santeria concept of llame is used directly, though actual llames are not used. Respecting the spiritual basis and tradition of Santeria means that appropriative misuse of, say, Babalu Oye, could be dangerous and foolish. The third movement is the only one that appropriates the apparent intention and physical activity associated with "playing" percussion instruments. In this movement, a group of musicians, trained in percussion techniques, becomes a metaphor for itself. In this way the musicians themselves become virtual. An ongoing theme in computer music concerns its scientism, which the improvisor and anthropologist Georgina Born has remarked upon in her groundbreaking book on IRCAM, Rationalizing Culture. Virtual Discourse presents an implicit critique of this kind of "science envy." In one sense, magic, meditation and prayer are technologies, right along with the infrared controllers and digital recordings that Virtual Discourse exploits technically. In dealing with magic in its references to playing invisible instruments, the piece allows different concepts of magic to exist in the same environment. In this essay I have so far sought to contradict the notion that the piece is primarily about the technical replacement of "real" percussion instruments with their virtual counterparts. It is obvious that the timbres used in the piece evoke rather than imitate percussion instruments. Now that the old magic of "synthesize any sound" has been exposed as chimerical, some segments of the computer music community have chosen timbre as the metaphorical nexus of composition itself. In fact, some of the commentary about the work embodies this notion, assuming that "recherche des sons" is the main raison d'etre for the use of computers in music. The particularist nature of this critique is clear to anyone familiar with the direction of live interactive computer music over the last fifteen years. In computer his notion of the central function of timbre draws at least part of its power from commercial culture and its concept of "high fidelity." On this view, sound synthesis and reproduction technologies are merely neutral carriers of meaning--a notion that Virtual Discourse explicitly rejects. The assumption that with "real" instruments a composer could "do more" are based in ideas of authenticity and virtuosity that Virtual Discourse uses performer virtuosity to critique. The assumption that cheap imitation and wizardry are at the heart of the work is therefore based in a reification of the very attitudes that are critiqued in the work. The reality of the moment is that even "bas de gamme" synthesizers (to quote one review) now feature 16-bit sound recorded digitally at the standard CD sample rate. Such equipment, in many cases the progeny of research performed in the major computer music studios, such as CCRMA and IRCAM, produced by large corporations, often prove superior in sound quality to equipment found in many computer music studios. This fact has proven to be a bitter pill to swallow for those who have claimed high-culture legitimacy for musical research projects based largely upon their expense. Because these instruments are often used by commercial musicians, the spectre of "mass culture" hangs over them. Thus their lack of suitability for "serious" music is asserted. The timbres used in the piece reflect my preference for real-world timbres over synthetic, nonreferential ones. In this way I assert my traditionalism, or rather my affinity with popular culture, which for the most part has found abstractly conceived, algorithmically synthesized timbres unappealing. For the same reasons I abandoned video synthesis and transformation techniques. The dulling sameness of the mathematically regularized pixel transforms eventually paled, as they have in rock videos. The effects took on an aura similar to that of now-dated 1960s light shows, which proved to possess the intellectual half-life of a Budweiser. Widespread recent resistance to the insistence in some quarters on sonic abstractions as a sine qua non of computer music is amply demonstrated by the sales of sampling technology. This parallels a similar shift in visual art in the 1960s, when abstract expressionism was supplanted by the recontextualization of familiar forms. Virtual Discourse uses absolutely recognizable timbres in a fashion that allows them to recontextualize themselves. Using "the wonder of technology" to transform them Disneylandically would be infinitely more banal than any sound emanating from a cheap synthesizer.George Lewis (revised October 1996)