From Broadcasting to Narrowcasting
What is net.radio? What different possibilities do we have when using the
internet for various radio or sound exchange projects? Will mass media
networks dominate the future of webcasting, or will there be space for
experimental, cultural projects as well? The answer to the last question
depends on political decisions we cannot predict, but which we need to
try to have influence on. Net.radio and its possibilities are the topic
of this lecture.
Understanding the media
We have come to understand both radio and the internet in a specific
way, which is through the popular representation of these two media. These
representations have left us with a limited perception of radio and the
internet. So before I start to talk about the meaning of the word net.radio
I always first point at the broad spectrum of possibilities of both media
seperately.
First radio. Radio is a tool to send sound and nowadays also data from
one place to another. It was originally a military tool, that created the
possibility to reach beyond the physical network of lines which at that
time supported telegraphy. It could go where people could not travel. It
was used for small circle or one to one communication, but also radar and
radar deception are radio applications. Many beautiful tricks can or could
be played. For an example of a radar deception trick I quote from the book
On the air, published as a catalogue of the symposium by the same name,
organised by ORFKunstradio in 1993: "Garrelousness as an alternative for
the being still which had now (which is: during attack JB) become impossible
was, for example, practised by the "Garmish-Partenkirchen" jamming unit,
which picked up the enemy's radar impulses, stored them and sent them back
time delayed five times. On the enemy's screen a group of six (one correct
and five false) echoes appeared simulating a squadron of planes." (from:
Bernhard Siegert, Escalation of a Medium) Nowadays the US-military top
is highly upset by the development of an air defence system by the Chinese,
which can trace Stealth planes by perceiving minimal disruptions in commercial
radio frequencies. The US have a similar system by the way, but these tools
are seen as weapons, and non allies are of course not supposed to possess
such weapons. One should never forget the military background of radio,
because it is the reason, the basis for all legislation in broadcasting
and transmitting on the air. The production and design of radiosets has
been bound by law to give unauthorized individuals hardly any possibilities
to use the radio waves in a way that endangers the authorities. Before
standardization of radio receiver design in the early 20th century radio
was the big craze. Many 'radio-amateurs', as they are disrespectfully called
nowadays, were broadcasting and forming 'rings' of communication. Siegfried
Zielinski has been comparing the early years of radio with those of the
internet. Hopes were high that radio would bring people together, that
information would be free. Radio as we have come to know it, broadcasting
from a central point to a massive, receiving audience, is a shallow technical
use of the possibilities of radio. The content of radio is, next to this,
tied to laws of jurisdiction and commerce.
The internet is very often mixed up with the worldwideweb in popular
speak. Most people do not know the many applications of computernetworks.
The internet is a network of networks, composed out of thousands of smaller
networks. The internet was of course also created as a military tool. A
large network of computers was supposed to be least sensitive to complete
wipe out in case of a nuclear disaster or nuclear war. The internet is
used for sending data from one place to another, or to store data. This
happens through the use of telephonelines, satelites and other wireless
communication, and 'servers'. (Servers are the computers at every connection
point that contain data and software to control data (like for instance
majordomo software for mailinglists or RealMedia software to stream sound
and moving image). Data is digitised information. Like radiowaves, data
have no structure we can perceive without a tool. The worldwideweb is the
shiny 'mall' space of the internet, in which through an interface, a browser,
one presents information in a way that resembles television vaguely. It
resembles something like a glossy magazine to early net-users. There are
other ways to use the internet though, which are specifically important
for the topic of this lecture. In early, pre-www days sound was used in
networked artpieces through the use of for instance 'midi', a now rather
obscure piece of software that allows the user to play with the raw data
in many ways he or she wants. Midi is still used a lot in decentralised
art performance via the internet. Data that originally was sound, can be
'translated' to control any electronic device attached to the computer.
Another piece of software is CUseeme, which was very popular a few years
ago. It is used next to RealMedia or RealAudio, in net art performances
by, amongst many others, for example the Brooklyn based group Fakeshop.
'Streaming media' is the general term for software that allows a flow
of sound and moving image on the internet. Mostly people refer to MP3 or
RealAudio when using the term, but new tools are under constant development.
MP3 and RealAudio (the old name of RealMedia) are used within the worldwideweb,
as opposed to midi and CUseeme which can be used outside of it. Data can
be transformed, transported and translated in any way, and software to
control it is never a product we should take for granted as it is: we can
theoretically always adjust it to our needs, produce new soft- and hardware,
or play with the different combinations which are possible. Comparing the
situation on the internet to the development of radio one should note that
though the impact and the importance of the internet have reached far beyond
that of radio in its early years, it would still be too early to cheer
for a new age of free information (and thus also sound) exchange. The development
of the hardware structure of the internet, plus the development of legislation
around the internet is still going on. For radio and television on the
'web' this means the future is still insecure.
networked sound
What happens when radio 'enters' the internet? First of all, the popular
definition of radio is under threat. It is impossible to call internet
radio 'broadcasting'. Two major developments can be distinguished: firstly
the availability of zillions of soundfiles and thousands of sound streams
have produced tools for the individual to create his or her own tailorfit
'radio channel'; secondly a tendency which in time actually came
forth before the first one: producing sound, sending sound oneself. To
not create ones own perfectly designed 'radio channel' to listen to, but
to have ones own 'radiostation'.
The term 'narrowcasting' was invented a few years ago, when it became
clear that radio and television would have some kind of twin on the internet.
'Narrowcasting' points at the difference in the path taken by the product
of especially radio. No longer does it spread itself like a cloud, like
an oilstain, through the ether. It can only follow the distinct lines that
make up the internet. Furthermore listeners are no longer obliged to choose
from a limited number of frequencies, they can choose from a huge variety
of livestreams and archived material. Listeners can compose their own radio
channel from them. A number of 'agents', interfaces and preference guides
have evolved to present the choosy listener with radio that often leaves
little more room for surprise then ordinary radio though, because of the
'agent' they select. The design of the piece of software which an 'agent',
or special digital 'intelligent' robot, is in the end, depends on the input
of its maker. With most commercial, popular (which often means American)
agents this means they have the same flaws as search engines. Not all data
is accepted, certain other data is 'priviliged'. Some websites offer the
user an interface that enables him or her to create a 'personal' channel,
but the content is a selected one from a certain network. The technology
somewhat reminds us of commercial stations with names like Classic Rock
FM, Radio 10 Gold or Sky Radio, stations that buy prepared blocks of music
to fill each part of the day, week or year with an appropriate sound. For
this the term 'narrowcasting' seems more then fitting.
As the search for the 'ideal' piece of software continues, it might
be good to have a look at some experiments with sound on the internet.
What kinds of alternative practices are developed, how do especially artists
(who are notorious for exploring a new medium in different ways) play with
the possibilities at hand? To simplify our exploration of the sound art
and radio field on the net I would like to take a closer look at four important
aspects of it. These aspects are: databases, tools, livestreams, and decentralised
editorial boards (or decentralised input). Through the use of examples
I hope to give some insight into how artists use and explore radio on the
internet, plus I hope to show you how the different aspects come together
and engage with eachother.
databases
The aspect of storage of information is one of the earliest computer
applications. A database which is accessable through the internet provides
material to artists and radio makers, which they can use in any form or
process they choose to use it for. A database, stored information itself,
is not the tool to create something, and it does not have to be the basis
of an artwork or 'radioshow'. It is simply one source of possible content.
In the past, radio (and also television) had physical archives of tapes
and other material. These are slowly being digitized, but they are rarely
searchable through the net. What is interesting as a contrast to average
radio content and radio archives is the wonderful, rare material produced
in 'alternative culture' that found its way to internet databases. Many
people that produce 'difficult' content were early to recognize the possibilities
of the internet for publication and exchange. The internet has been the
ideal way to create and find specific audiences for specific content. Both
this content and its audience are mostly refused or neglected by mass media.
A good example of an alternative database system is the German server
orang.org. This archive was started in 1996 by Thomax, software designer
and musician, as Radio Internationale Stadt. When the host Internationale
Stadt dissolved, Thomax got the archive its own web domain. The orang server
is suffering from its own success. It is by now so large it is under constant
development. Orang in fact is an example of a crossover between a database
and an tool. It does not only offer an enormous variety of soundfiles in
many formats, it also offers the user the possibility to upload material
and have his or her own little database inside the database, which can
be edited seperately. Furthermore Thomax has developed a search engine
which is able to present the user files from other, connected databases
as well. This aspect is important. A broader platform or larger presence
of alternative culture offers a kind of counterbalance for the flood of
the commercial, mediocre content of, in this case, large media networks
on the internet. The database is basically uncensored and therefore very
rich in content, though fascist or other rightwing extremist content is
not welcome. Orang also offers its RealMedia server for livestreams. Techno
producers, musicians, artists and journalists have work there. Commercial
media networks would probably never offer such freedom to upload. They
think in terms of content control rather then content exchange. See the
origins of radio. A project like orang.org collaborates with many other
projects, it is like a node in a network. I will mention four examples
of tools to handle soundfiles and -streams, tools developed by artists.
Tools
The Frequency Clock by Radioqualia and the World Service by Heath Bunting
both offer users to shape their own 'radio channel', by lining up various
streams to be played at any preffered time, though this was not their most
important reason to create these interfaces. The WorldService was inititated
as a political cultural tool. The Frequency Clock started as an artistic
project. Both aim to serve as community 'builders' above all, and both
are strongly rooted in net.culture. The Frequency Clock can also handle
sound files. The user is totally free in its choice of content, which means
the entire internet can be searched. The World Service interface is built
to oppose property or authorship rights. The idea is with both the World
Service and the Frequency Clock to bring net.radio content to the Real
World. The World Service has two radiostations already using its system
of content as ether broadcast material, and its creator is involved in
supporting the set up of free radiostations in for instance Kosova. The
Frequency Clock is designed to have its own transmitters as ether connections,
which are being prepared this very moment. Tools that gather soundfiles
on the net and line them up for streaming have been created by many artists
and technicians. Whereas the Frequency Clock and the World Service remain
quite close to the concept of radio as we know it, other tools are more
like artworks or instruments. '' by the Brittish Andi Freeman
and Jason Skeet, and 'Agent Radio' by the Dutchman Arthur Elsenaar both
have a more anarchic feel. Agent Radio is a very simple agent that looks
for any soundfile on the net, gathers the files onto a harddisc, and then
plays them one by one. The result is an endless stream of sound that reflects
the mindset of the average net-user: like peoples first homepages are full
of often irrelevant personal details, a huge quantity of soundfiles on
the net appears to be filled with farts, burps and screams. Agent Radio
was presented on the air at n5m3, in March 1999. For this occasion Arthur
Elsenaar decided to filter most 'trash' out, which I think is a shame.
Earshot is a hybrid tool. It can create ones personal radio channel and
it is also a mixing panel with special effects. It allows the user to actually
influence the sound. This is the kind of radio we will probably ultimately
be heading to, as radio and sound players we use in our homes develop more
and more into one.
Realtime
An important aspect of radio has always been its realtime broadcasts:
the *live* element. It gives a sense of tele-presence to the listener,
as if he or she is at more places at the same time. This aspect has been
played with many times by artists on traditional radio, especially in the
shape of realistic drama, just think of Orson Welles' War of the Worlds.
Experiments in livestreaming of sound are various. Livestreams are used
in art performances, in actions, and as part of radio-experiments. VanGoghTV
and ORFKunstradio were early names involved in decentralised radio artprojects
which used computernetworks in the late eigthies and mid nineties. The
element of realtime communication and global exchange played a tremendously
large role in the character of these works. As some of these projects were
also broadcasted live on different radio stations (and in the case of VanGoghTV
of course also television), 'suddenly' the old radio quality of communication
was brought back into broadcasting more prominently, or rather: mixed with
it. There have been examples of radio art playing with different 'original'
qualities of radio as well, but the use of the internet has multiplied
its effects. The Japanese artist and radio pioneer Tetsuo Kogawa has started
working with the internet as well. He rejects the word narrowcasting for
a word he finds more appropriate: 'weaving'. Tetsuo Kogawa's work is always
realtime, and could often be called actions. For an exhibition in Canada
he introduced the sound version of the webcam: live sounds from gardens
and streetcorners were put on livestreams. Recently Tetsuo Kogawa decided
to eliminate the weekly broadcast of the mini-fm station Radio Home Run,
which he initiated in Tokyo. He wants to concentrate more on live actions
from the streets of Tokyo, using laptops and public internet connection
poles or phone booths. The Berlin group Convex TV consists of artists and
journalists. For years they have had a monthly radioshow about art, new
media and mediatheory. Their name is a reflective joke about the use of
the internet as part of their radioshow, even when they did not have access
to livestreaming yet. They would organise special parties during their
radioshows, where people could not only follow the ether radio signal,
but where one could also access a computer to log into the continuously
live updated website. This playful use of the screen would later be called
'streaming text', in the light of evolving streaming media. Convex TV is
still experimenting with live broadcasts and livestreaming. The streaming
and broadcasts now also happen seperately from eachother.
decentralisation
The fourth aspect of net.radio is the most important one to me. THE
characteristic of computernetworks is decentralisation. A few years ago
the emphasis in discussions around computers and art was very much on interactivity.
This 'interactivity' has by now been criticised thoroughly by amongst others
Alexei Shulgin and Lev Manovich (in 1996). Interactivity is a hollow frase
that bears in it the illusion of flexibility, freedom and exchange. It
is in reality mostly a very limited option in computergames and artworks.
Attach a computer to a network however, and the networking starts offering
opportunities we used to search for in so-called interactivity. Still these
opportunities are limited: they depend on social structures. I have to
admit that a more elaborate form of interactivity has evolved through the
use of the internet. I would not call this a 'true' inter - acting though.
Networking itself, *engaging in/with the structure* of any network project
(and in this case of course we concentrate on radio), is still far more
interesting and 'truely' interactive. It is confusing not to have a proper
term for some situations and developments that we have been presented with
through the internet. What I am referring to is the use of websites (with
entry forms etc), chatrooms and email by massmedia networks. These appearantly
attractive ways to 'exchange thoughts with the network' in reality are
cheap content producers and creators of more clientele for the particular
media network. What we see there are 'public' spaces that serve as the
equivalents of disco's, cafe's or magazines online. Yet in these online
spaces we do not have the benefits of Real Space: we are in a virtual architecture.
We cannot see the art gallery or the funny little cafe around the corner.
We are limited by the paths of the network and have no overview. This makes
these spaces more dangerous to cultural variety then any mall or supermarket
in Real Space could ever be. When working in cyberspace, one has to keep
two things in mind: one has to be omnipresent, and one has to make a clear
choice against corporate culture. No interesting developments happen without
cultural variety in general, monoculture has proven itself to be very unhealthy,
and on the web the necesity for variety is one of the basic concepts we
have to keep in mind when building anything there. Simply because of the
nature of the digital realm. Decentralised projects in art and radio are
examples of sources of technical, cultural and social variety.
Very interesting projects around what I call a 'decentralised editorial
board', which replaces the old local editorial board of a radioshow, have
been performed by art organisations of various sorts. ORFKunstradio's Horizontal
Radio (1995) and Rivers and Bridges (1996), TNC's Webcrash parties (and
other more ad hoc and temporary alliances) have produced radio of which
the input was generated at various locations across the globe. Though these
projects generally have local editors who 'give shape to' the final sound
stream, we often see more then one stream, or we see broadcasts with different
'editors' at different locations. This means we no longer have one final
content, but different variations of content in one 'program' or 'show',
to say it in radio terms. I mentioned the power of the live element before,
and the return of communication or exchange. These are vital elements of
decentralised net.radio projects. Decentralised live projects engage the
audience in a networked experience, the audience is immersed into, and
sometimes can be part of, the network. Also important is the paradoxal
experience of both global and local culture at the same time. There are
barely any national decentralised net.radio projects. Decentralisation
almost always happens on an international basis.
Try to imagine a radioshow with input from various countries around
the globe, live. Try to imagine the use of archived material from anywhere
in such a set up as well. We then have live input from more then one source,
plus soundfiles we can either play in their original state, or used sampled
within mixes or as illustratative context for live programming. Imagine
connections to ether transmissions, and imagine the groundforce of each
broadcaster adjusting the program at will. Add to this possible live programming,
live happenings in a space. *This* is net.radio.
net.culture and streaming media
The internet is not just a tool. It is a social and political space
as well. It is also the arena for interesting fights and discussions around
issues like authorship, democracy, censorship and access to information.
The communities that have taken shape on the internet, plus the interaction
between them, have created all kinds of output we in short call net.culture.
In Europe we have a much more sophisticated type of net.cultural life then
in for instance the United States. The difference comes down to an emphasis
on culture on the one hand and dominance by commerce on the other. The
reason for this difference is the very simple fact of cheap 'online time'
in the US, which has made cyberspace an attractive place to be for both
salespeople and 'consumers'. There just does not seem to have been a time
of relative silence inside the medium in the US, like we have known it
here. In Europe mostly some eager early explorers like artists, hackers,
students and theorists have dominated the scene. Though net.culture does
not only consist of high brow artistic and theoretical practice of course,
inside it fascinating cultural experiments have happened. This young culture
has produced a breed of experimentors, artists and thinkers. Some of these
look for ways to apply new concepts developed on the net outside of it.
When this refers to connecting the internet to other (mostly electronic)
media outside of the net, while taking a certain net.cultural practice
as a starting point, this is called: creating extensions. Many net.radio
pioneers are looking for ways to connect streaming media to broadcast media.
Tools like the Frequency Clock or the World Service are based on it. They
create an extension for net.radio into the offline world.
'The Real World' however also extends itself and its old media onto
the net. Eventhough sometimes one gets the impression large corporations
and media networks are struck with stupor because of certain features of
the internet (no legislation, gift economies, copy culture), they in fact
catch up quite quickly with developing everything they need to use the
internet as an extension of their original power and structure. On conferences
media networks like MTV discuss the way bandwidth needs to be applied in
the future. "High bandwidth is primarily the domain, as MTV sees it, of
those that want good quality streaming and are not so concerned with the
interactive aspects of the medium" (from a report by Adam Hyde of Radioqualia
on a corporate conference on 'streaming media' in Amsterdam). This viewpoint
reverses the common idea in net.culture that high bandwidth is for more
information or data travelling *both* ways, so for more interaction. An
entire cultural field is built on this notion of exchange and communication.
With the intervention of powerful corporations in the development of the
internet itself, the danger of a possible disappearance of a rich cultural
life seems to close in on us. It is for this reason that alternative net.radio
practicioners start organising themselves into networks of their own, which
produces the danger of becoming monocultures themselves, but which also
at the same time creates the possibility of survival for experimental work.
A big problem is the scarcity of money for experimental work with the
internet. Net.radio at the moment costs little or no money, compared to
legal broadcasting. However: when access to bandwidth becomes expensive
(and the chance that will happen is not unlikely), the variety in net.radio
styles and content will drop significantly. Maintaining public cultural
space on the internet therefore is a necessity. 'Remediation' as a theme
from which to talk here at Merz Adademie is interesting, but it should
always include the background from which technologies are being developed.
This background shows a part of the reasons why media 'try to escape' from
eachother. A lot of it comes down to basic human powerstruggles.
conclusion
Net.radio has recuperated a lot of possibilities that were inherent,
but seemed lost to the medium radio. Artists have successfully applied
the internet in cross media projects, creating global networks in the process.
Mass media conglomerates are not interested in freedom of media use or
access to media input for each individual. Their interests therefore clash
with projects that originate in the net.cultural field. To ensure an interesting
media practice and a rich media culture, we have to make sure bandwidth
and serverspace is created for culture on a high level in decisionmaking.
The focus of such practice should be on both content and technology development.
Radio (and also television) will without doubt apply certain alternative
and common new media methods of working. This means we can expect more
decentralised editorial boards (think of MTV Europe) across countries and
continents; more usage of databases for media programming and
contextualisation; global access to local culture plus local culture
probed by global culture; and last but not least a further loss
of our grip on reality and time.
Special thanks to Robert Adrian, Heath Bunting and Adam Hyde.
Page id 945649907, category article, created Fri Dec 6
08:37:58 2002.
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